Loops and branches: labels, FLAGS and conditional jumps
The same loop written two ways. Keep an eye on the flags register: every arithmetic instruction leaves a "fingerprint" in it, and a conditional jump reads it to decide — jump or not.
r0q
?
FLAGS:untouched
assembly
C equivalent
Jump mnemonics — click the rows
Mnemonic
Jump if…
FLAGS
Click a mnemonic — I'll explain when it fires and what it is usually paired with.